Paradoxide
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Please turn on the Volume for the Background Story Animation!
- Description:
In this real-time strategic simulation game, you play the role of an oil field supervisor. Daily, you'll need to report environmental monitoring data to the government based on the harmful emissions report provided by your company. Your performance will be tracked by two main indicators: the favor of your boss and the level of environmental pollution.
As you strive to balance your duties, you'll face critical decisions that influence these indicators. The game spans one year, during which your choices will lead to multiple possible endings. You might work diligently to gain your boss's favor, securing promotions and salary increases that take you away from the oil field. Alternatively, you might decide to protect the environment by concealing the true data, preventing the company from maximizing profits. The power to shape your future and the world's environment lies in your hands.
Will you prioritize your career or the planet? The decision is yours.
- Inspiration
Why the name of this game is "Paradoxide"? Well, It is a compound noun (created by ourselves lol) that could be split into two words: Paradox & oxide.
We believe that "Paradoxide" is an exciting journey that intertwines the themes of environmental protection and personal responsibility. The protagonist's love for his family and his struggle with the demands of his job are mirrored in the environment, emphasizing the contrast between the beauty of nature and the potential consequences of human actions.
It is a Paradox, it is nearly impossible to balance the desire to protect the environment and the responsibility of making a living out of this job.
In "Paradoxide" every decision matters, and we invite players to embark on this journey with us, exploring the delicate balance between personal desires and the greater good.
- Credits :
(Names written in Alphabetical order)
All the Art assets are drawn by our Amazing artists: Baozee Wu, Melody Yang, and Rowena Chen
All the animations and audio are created by Jason Jisun,
All the Programming is done by Ziyi Yang,
All the Game Mechanics and designed by Designers: Andy Gao, Chloe Wang, Leila Li,
Produced by: Andy Gao,
Directed by: Chloe Wang ,
BGM for Endings used:
https://opengameart.org/content/beansjam-sad-budi-blues
Game Engine used:
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